![]() Krok-Gar will never be at peace with you for long, so want to take him out anyway. There are two food regions in his vicinity, one to the north at the edge of Nehekara and one at Krok-Gar's starting position. Has so many food providing regions around him that steady expansion is no problem Quintex is also next door to Hag Hall, which has pastures BTW. Of course the problem with issuing the food commandment is that it also increases Skaven corruption, so if you're playing as Tretch or Skrolk it's worth taking Quintex, the unique building there stops the PO penalty for corruption, so you just get the upsides (uses of Menace Below, PO penalties for neighbouring factions) of Skaven corruption. So as long as you're not spending loads of food on the Menace Below or insta upgrading settlements it's not too hard to keep your food balance positive each turn. You also will be earning food from battles and raiding. Pastures and Exotic Animal resources earn you extra food, as do some technologies. I struggled with food initially on my last Tretch playthrough, but worked out a way to mitigate it.Īny province can generate 3 food a turn (2 from commandment, 1 from Warplightning Capacitors), so provinces with 1 or 2 regions actually generate food, 3 regions are neutral and 4 regions give you -1 (not a biggy). If i occupy all the conquered cities (without food landmarks) i am quickly food starved - and if i don't occupy cities i can not replenish/recruit, and the global recruitment+merging of wounded tier3+ units costs a fortune (same with hiring lords just to raid for food due to upkeep penalty). ![]() or i just walk my armies for like 3 turns back to my owned territory where i can cheaply recruit and replenish more quickly then spend another # turns returning.įrankly i am out of ideas and i don't see an obvious solution. or i merge the units and use the Global Recruitment and pay double the price (especially nasty for T3+ units). ![]() However that creates a new problem in that my armies can't replenish in razed/sacked hostile territories so i either have to use the incredibly slow Camp replenishment (10% cap). So i thought of changing the whole approach and actually just sacking or razing most of the cities unless they have a food giving landmark. I thought of using many lords (without armies) just to raid neighbors for food (+3 food per raiding lord) but the gold upkeep penalties stack up quickly so my overall military size suffers. not even the various +food technologies help out in the long term. If i do my usual "paint the map" approach my food goes down the drain no matter how many rebellions/armies i farm or how many territories i raid for food. ![]() I tend to play economy-focused and turn every town i can take over (occupy) into a slowly developing city.īut as Skaven every town i take costs 1 Food and the only way for a city to provide food is either through a landmark resource building (assuming it gives food at all) and through the province commandment (which generates 2 food while the provinces usually have 2-4 towns and each costs 1 food). I recently started playing more of Skaven and the Food mechanic is something that goes against my standard playstyle. 2K A Total War Saga: Thrones of Britannia. ![]() 848 A Total War Saga: Fall of the Samurai. ![]()
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